Digital Media and Digital Cultures
Position Details (PhD Program)
As a PhD research student in the area of Digital Media and Digital Cultures at the University of Brighton, your research will help us understand how society, ourselves and our communities are transforming through digital media, digital arts, digital business and the many facets of communication technologies.
Digital Media and Digital Cultures Digital Media and Digital Cultures at the University of Brighton University of Brighton encompasses a range of themes and methods of inquiry, such as the ways in which our relationships change with social media, how artificial intelligence and the Internet of Things are changing the ways we move in the world, or how virtual reality is changing the creative sector.
Key facts
- PhD students across digital culture, digital media and digital innovation benefit from a supervisory team with two or three members of staff, allowing them to draw directly on staff’s engagement in a wide range of research projects. Depending on your research area, you may also have an additional external supervisor from another School, another research institution, or from the industry.
- Our postgraduate research students have the opportunity to be engaged in a range of activities, including involvements in research centres, organising research events, and contributing to aspects of media research culture. As a PhD student you will also receive training by the Brighton Doctoral College and have the opportunity to join an extensive network of PhD students across the University. You will be part of a vibrant research community at the heart of Britain’s digital and creative industry.
- All students are provided with access to desk space and computers. You will additionally benefit from access to a range of electronic resources via the university’s online library, as well as to the physical book and journal collections housed within the Aldrich Library and other campus libraries.
Research expertise:
- Blockchain, cloud computing, the sharing economy
- Cultural informatics
- Data technologies and digital culture
- Digital humanities
- Digital media and activism
- Game studies
- Immersive media/AR/VR
- Innovation and media/Creative industries
- Interactive and digital arts/music/sound
- Screen cultures
- Selfies and identity
- Smart mobility and intelligent Transport
- Social media
- Sound and music practices