Digital Media Arts
Position Details (PhD Program)
In the vibrant and expanding Digital Media Arts programme of the University of Surrey, we embrace subjects that include: film, animation, visual effects, computational arts, video games, immersive media, digital acting, mediatised theatre, motion graphics, movement interfaces, performance capture, machine vision and interactive cinema.
At the University of Surrey University of Surrey , creativity and technology collide. Your skills and talents as a media practitioner, alongside intellectual curiosity, collaborative spirit, technical proficiency and sense of adventure, all come into play as you make use of the state-of-the-art facilities, great workspaces and dedicated multi-disciplinary supervision.
Career opportunities
This Digital Media Arts Digital Media Arts programme which will take you beyond the bounds of mere study. You will develop your own ground-breaking artistic practice into exciting and emerging fields such as virtual production, digital performance, pervasive filmmaking, contemporary animation, immersive audio-visual, experiential installation, digital art, creative computing and AI-based media production. Surrey will also help you deepen your contextual and theoretical knowledge in these and related fields. As a contemporary media practitioner and theorist, you will be fully encouraged to engage with topical research on current artistic and media practices, diversity, accessibility and cultural impacts. Surrey will also facilitate training in the latest tools and technologies to assist your creative development and enable you to create profound outputs that have impact. Your final assessment will be based on the presentation of your research in a written thesis, which will be discussed in a viva examination with at least two examiners. You have the option of preparing your thesis as a monograph (one large volume in chapter form) or in publication format (including chapters written for publication), subject to the approval of your supervisors.
Research themes
- Emerging media
- Practice research
- Creative production
- Art, science and technology interactions
- Virtual reality, augmented reality, and mixed reality
- New immersive experiences
- Visualisation and serious games
- Interactive storytelling
- Virtual cinematography
- Spectatorship, participation and play
- Interactive cinema
- Digital poetry
- Narrative and character portrayal in video games and interactive media